Sunday, May 3, 2009
Course review:
Thank you Anselm and Steve for yet another great course. What would I change? I would make the course longer! There is so much to cover it creates an "I want to learn more" outlook. (At least for me!) The technology courses I've taken with SCILS have been the most engaging and useful courses, and I have already put much of it to practice.
Second Life

Saturday, May 2, 2009
If "everything bad is good for you"....
Part of the frustration I have developed while attending SCILS is the realization that the academia is way ahead of practice. I'll be finishing the program in the fall of 09, and am very anxious to become part of the library world, whether public or education. However, the mentality and resources in place right now, particularly in the educational area, are somewhat prohibitive with respect to advancing with Web 2.0 and Library 2.0. That being said, I do believe libraries know what their role will be in enticing future generations to benefit from their services. Yet the ability to keep pace with the necessary technology is hampered by resources, budgets, and personnel and we must also take in to account the digital divide. Anyone exposed to online gaming, video games and the like can't deny there is an intelligence required to participate, and gives new meaning to becoming social.The complexity of entertainment as a medium has reached new heights and requires a new level of intelligence and engagement on our part. Young audiences are experiencing this from birth, older audiences often don't realize what is happening and retreat to the comfort of simpler methods. The wave of the generations immersed in today's pop culture is at the library now, and is so large it can't be ignored. Not just because it is there, but because "pop culture is getting more mentally challenging as the medium evolves." Libraries will need to quickly evolve to meet this challenge.
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